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Sorry for not having an image, I pressed Start 2 seconds later after this happened, but then Me and DK (a CPU) won with 600 dmg in Let The Battles Begin!, instead of the game giving me and DK the win, they say that only DK won.

I don't know why happened, but it happened.

Is there an official form for reporting bugs (or what I think is a bug)?  

I'm able to select the same character I'm playing as for CPUs. It's funny, but I don't think it's intentional. I initially discovered it by the random character selector selecting the same custom character. 

(Let the Battle Begin!) If two players deal damage at the same time (such as magic) when the boss is near death, one player does not receive double damage while the other does. I assume it's due to the first player (or port priority) not dealing enough damage to cross the damage threshold, but when the second player is checked it is. 

It's still a great game! I really like Let the Battle Begin! I don't know if it's based off of anything but it's based. 

Selecting the same character is actually a thing in this game.

thank you for the game, it was so fun

d3dcompiler_47.dll refuses to be extracted for some reason.  The error is unspecified.

Deleted 39 days ago

i agree

My computer (Windows 11) seems to think that the most recent version is a Trojan. I was just wondering if anyone else is getting this or if there is something wrong with the game file or my computer?

This due to the 7z compression. I don’t know what changed but I can’t compress the upload anymore without it being a false positive.

That's a really good game. Matt's one of my favorite characters to play with.

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By the way, thanks for not including these "unbalanced" 1 VS 3 minigames. I noticed few of them like Ridiculous Relay was turned into 2 VS 2 minigame, that's a good change and you've done a great job with this!

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Please. I humbly request.
Make the bots stupider.
I play mostly by myself and I can't count the amount of times I've lost a minigame a second too late. Please please please add a difficulty lower than normal. :'(

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This guy gets it

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This game sucks and makes mario party look bad

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objectively false

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nuh uh!

Question: How are the coins from Battle minigames distributed between 1st, 2nd, and 3rd?

For example: In Mario Party DS, 1st place gets 65%, 2nd place gets 30%, and 3rd place gets 5%.

Deleted 70 days ago
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1st 60% 2nd 35% 3rd 5% 4th 0%

Thank you!

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strix

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knight

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Golf

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maphee

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I love that golf is the one to have a capital letter here, then he is the only person to not have any capital letter

good game but where was this made from tho?

construct 2

Love that game!

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the rivals of aether of mario party.

aside from that, good game.

Is loading character files locally instead of by URL planned?

can i party project X wii deteled you
plz?

This is one of the best expiriences to play with friends while waiting for the next class at school. Thank you for all the hard work to the team and hope the final release will be done soon, can't wait!

Just one thing that would be nice is if the custom characters could be saved in a cache folder or somewhere locally because I don't always have acces to the internet to use them.

It's a 2D, cute and styled Mario Party, so this will be your experience with your friends:

You won't be Bee

this is amazing lol
friend just showed me this and i already love it.

idk how hard it would be but imagine if the game had custom minigames too...
now this game is already amazing either way so wither it goes or not it is no problem for me,

10/10

I had 2 ideas for extra customization, 

1. Roll order, personally I like it as is currently but a option to roll for the order, and/or choose the roll order.

2. Final 5 turns modifiers, options for 10 or none and perhaps a option to select  what modifiers appear and the strength of them. ( Like last place receives 50, 75, 100, coins/ as well as the option to remove altogether from the roulette)

Sorry if my ideas are hard to follow or if not possible. regardless love the game 

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Reporting a bug:
Whomp junctions have a possibility to softlock if a CPU player is forced down the path by a banana hex

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Ok, so, the CPUs have 2 problems

1: They rarely use items. Sometimes they'll buy an item on the shop and then never use it, unless it's a magic lamp or a ghost bell. 

2: When they are using a dice roulette (like the ones in the Eternal Star board) they'll ALWAYS land on 6, but when they buy a second star on the same turn they'll land on 1. 

playing this with a controller, 10/10 funny and fun

Hey this might be common upon files like en-US.pak but theres a bunch of stuff in there containing things about Google and location and history that caught my eye. Again it might be normal I just wanted confimation :)

Since its an HTML5 engine, the native export includes a browser that runs the game and those are a part of it.

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All that is left to make this game perfect is a board creator

why cant i grab fruits in picking panic

erm, that just is a skill issue.

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Interesting game, but unfortunately there are some copyright concerns with this game.

The rules? Nope, it uses assets from some game.

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114514

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nvm i got it

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Hello, I love this game, everything about it is a love letter to Mario party, and is great! I love how you can import custom characters as well! That is sick! I was wondering if you could add an online mode though,

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Some (very) minor bugs.

Game: When viewing the map on keyboard, the "Check path" line isn't centered.

Game: When checking the description of a space, thin black bars are visible near the corners of the text box.

Game: Pausing the game on the exact frame a CPU player closes a textbox causes a softlock.

Game: When a player's rank changes from an Unlucky event, the rank up and rank down sprites may show on a player simultaneously.

Game: After a battle minigame ends, the rank indicators on the board are wrong until the next player's turn starts.

Item: Zap Hex's effect sometimes plays when it shouldn't. (Example: If you put a Zap Hex on the first space of Castaway Bay, and another player loops back to the start with zero coins, the effect plays when passing over that space AND the following space)

Picture Match: There's a very rare chance that the AI will fail to pick up a piece, leaving it stuck for the rest of the game.

Color Correction: Snooze's run animation only shows a single frame.

Oh, and since everyone can be the same character now, Face Flip needs to be updated to show the player of the card flipped.

Hi there. so i was trying to play with friends via parsec but didn't have my controller on me and every time i tried to connect on keyboard it wouldn't connect and if i was trying to host, other controllers from friends would be detected as player one. meaning i couldn't connect via keyboard. is there any way you can fix this. thank you

one. If your not the host, you must go and get permisson to use the keybored.
two: on v0.95 or later, go to keybind settings and get it to the amount of players playing the game plus do keybines there.

Possibly the best game I've played on the website! Thank you for your great work!!

Glad you’re enjoying the game ! :)

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This is an amazing game, streamlining the Mario Party formula enough that I can actually play a full game with my tiny attention span! A feature I'd love to see added is a minigame toggle for timing-based minigames for playing over Parsec, as the "reaction time" toggle doesn't include all of them. I haven't played all the minigames but the UFO Photo minigame, the golfing minigame, the rhythm balancing minigame, and more are pretty unfair over parsec, which sucks bc most of this game works great over parsec

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This is due to the diffculty inconsistency between some of them. I definitely get you on ‘Balancing Act’, but then there’s ‘Timing is Money’ which doesn’t require the same amount of precision. The definition is also really broad. Would Daisy Chain be included in the toggle since moving too soon would make you miss one?

Make a list of them for reference and I’ll consider adding it! In the meantime, use the Custom Minigame setting to remove those minigames from the rotation.

The UFO minigame still appearing though is probably a bug with a previous build not resetting games properly, are you on v95.21?

I never specifically tested the UFO minigame so I didn't know that it was removed with that mode, but I'd consider games like daisy chain and even cloud climb (is that what it's called?) to be parsec-friendly since you have a decent amount of time to see what your next input(s) is, and it's pretty easy to adjust for the delay. it's moreso minigames that are "press the button at the right time" than "press the right button"

file:///C:/Users/ethan/Downloads/Untitled%20video%20-%20Made%20with%20Clipchamp.mp4

beat the record of Frisbee

file sharing doesn't work like that use something like this https://streamable.com/

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How do i play this with my friends on PC?

Gran juego

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Might sound like an unpopular suggestion for Party Project, but can there please be options for coin rewards on minigame results? I played this game with my friends, and while they enjoyed it, something they wished for was the option to make the results reward 2nd and 3rd with 3 coins and 2 coins respectively, like in Superstars. Superstars did have a good coin system imo, so it'd be great if Party Project can have the option to switch between the current default coin rewards, or the Superstars coin rewards.

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I want to play this game so bad but I cant because each time I add a controller it adds a "Virtual Multitouch Device" as well as another player so I can't play with friends!!! If this is a problem on my end could you please tell me what to do? Maybe you could add the ability to remove controllers instead of just players. Thanks in advance! - a guy who wants to play this game

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