Also, in some minigames like Manor of Escape and What Goes Up..., when all 4 players finish at the exact same time (such as when they're all being controlled by one person), the finishing whistle is much louder (I assume it's played 4 times, once for each player finishing), and every player gets 40 coins (and I would assume 80 if it's a lucky minigame).
I assume what's going on is that there's like a flag set when the minigame ends to award the winner(s) 10 coins, and, since I assume all 4 players are ending it separately, it sets 4 of these flags and awards all of the winners 10 coins 4 times each for 40 coins.
Side note, I don't think random lucky minigames can have a 3x multiplier, or, at least, I haven't seen it when I've played (but I do think I've seen it in videos of earlier versions).
Not sure if this has been documented yet, but in Kabob and Weave, if multiple players get eliminated when the minigame ends, then all but one of those players are considered to have won.
For the following screenshots, the port order is Ferc, Mat, Bee, Silvia
On Mario's Rainbow Castle, if you get reverse shroomed onto the start space, you get stuck there for the rest of the game. At the start of your turn it says you're still under the effects of the reverse shroom and after rolling you move off of start and then immediately back on. When it first happened to me, I got warp boxed off of start after one turn of being stuck, but the reverse shroom continued to take effect for a couple turns before reverting to normal. After that game, I went back to test it and made sure it was repeatable. I figure this bug also affects similar boards, though I didn't test it.
Also, unsure if this is a bug or my luck being weird, but the Judge bonus star seems extremely common for me. It shows up as the first bonus star in almost every game I play. Similarly, the Minigame star also shows up a lot though isn't quite as common and always shows up as the last bonus star. My bonus star ruleset has the game choose 3 randomly, and the only ones not active are chance time and pitygame. All others are +1. And now that I think about it, I'm not sure if I've seen the Slowpoke bonus ever, so could it be that the chance to spawn Slowpoke is accidentally being counted towards Judge since they're next to each other in the list?
Anyways, good job with the game so far! It's really fun!
Does anyone know how to resolve the black screen issue? I am unable to play for some reason. Yesterday, everything was working perfectly fine, but now I cannot fix this problem. Any assistance be appreciated.
for some reason, I can't play the game at all. It's either just a black screen or the loading screen. It started to happen since yesterday and now I can't play. Is there anyone that knows on how to help me? :
Also, by using a Mystery Box, you can get another Mystery Box, meaning if you're really unlucky, you can get soflocked. Due to how rare this is, it isn't an issue, but it might be something worth fixing
A Duel happening on a Chance Time space plays out like normal, but when Chance Time activates, the Left/Right controls don't work... so you can only bonk the first box. Minor considering you can Reload the Turn, but can be problematic with a certain Last 5 Turns modifier on and the players all clustered together.
It was the CPU's turn (P3 in case that's relevant), they rolled and landed on a Chance Time space that I was on in the third-to-last round (18/20). We did the duel, that went normal, then during Chance Time, it couldn't move the bumping fist between blocks. I tried changing the player to the P1 control, it still didn't respond for my controller either.
It happened a couple of times, back-to-back, requiring me to Reload the Turn until the duel didn't take place on Chance Time.
Looking back at the board... it wasn't a natural Chance Time space, it was a Red Space that was converted with the Last 5 Rounds Event.
What I think might be happening is that after the duel, the game moves it to the next player (P4), which is just trying to roll to move forward, even though the Chance Time event still occurs. That's probably why changing P3 from CPU to Controller 1 didn't work... or why the left/right didn't (thinking it's just rolling a movement die instead).
I'll let you know if it happens again and check things more extensively.
Could someone please help with adding custom characters? I tried adding some in the windows version but they're all stuck on "image loading". They work fine in the desktop version. Wdid?
Hi, i have a question, i looked at Character Template, and i don't understand something, what should be the 4th sprite, the "Skid", my english isn't fluent but i can't find an answer... It's an attack sprite, or something?
"Skid" is the sudden stopping animation and the turn around animation. Picture old cartoon characters about to run off into the distance. They wind up before they start running. That is what is used for minigames that require walking/running and moving the opposite direction (For example: Survival Challenge Walk-off). Let me know if this helps!
Any ideas how to reload cache for the downloadable version, or where the local version cache files are located? After updating character sprites they don't update properly even after deleting and re-adding character. Works fine in browser.
i think i found a glitch in the "ghost guess" duel minigame.
i pressed R by mistake (L does the same thing), and my character got stuck facing right and i couldn't use the flashlight (this ended up costing me the whole game lmao).
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Mitch opened the web version on my phone, but I assume that’s a mistake/unintended platform?
It's Perfect!👌
great game!
gaming
really easy to put modded characters i
Fake Draw works fine until both sides are controlled by the same player. You can't do anything except hit F2 or HOME.
Also, in some minigames like Manor of Escape and What Goes Up..., when all 4 players finish at the exact same time (such as when they're all being controlled by one person), the finishing whistle is much louder (I assume it's played 4 times, once for each player finishing), and every player gets 40 coins (and I would assume 80 if it's a lucky minigame).
I assume what's going on is that there's like a flag set when the minigame ends to award the winner(s) 10 coins, and, since I assume all 4 players are ending it separately, it sets 4 of these flags and awards all of the winners 10 coins 4 times each for 40 coins.
Side note, I don't think random lucky minigames can have a 3x multiplier, or, at least, I haven't seen it when I've played (but I do think I've seen it in videos of earlier versions).
Not sure if this has been documented yet, but in Kabob and Weave, if multiple players get eliminated when the minigame ends, then all but one of those players are considered to have won.
For the following screenshots, the port order is Ferc, Mat, Bee, Silvia
Conclusion: Port priority made only Ferc lose.
i love this game i would defend it with my life
but only if i win :3
tcnick3
"skill block"
This is a pretty fun game! I love party games, and I play this often due to the accessibility and how fun it is. :)
Hello! I encountered a bug on v0.98.4.
On Mario's Rainbow Castle, if you get reverse shroomed onto the start space, you get stuck there for the rest of the game. At the start of your turn it says you're still under the effects of the reverse shroom and after rolling you move off of start and then immediately back on. When it first happened to me, I got warp boxed off of start after one turn of being stuck, but the reverse shroom continued to take effect for a couple turns before reverting to normal. After that game, I went back to test it and made sure it was repeatable. I figure this bug also affects similar boards, though I didn't test it.
Also, unsure if this is a bug or my luck being weird, but the Judge bonus star seems extremely common for me. It shows up as the first bonus star in almost every game I play. Similarly, the Minigame star also shows up a lot though isn't quite as common and always shows up as the last bonus star. My bonus star ruleset has the game choose 3 randomly, and the only ones not active are chance time and pitygame. All others are +1. And now that I think about it, I'm not sure if I've seen the Slowpoke bonus ever, so could it be that the chance to spawn Slowpoke is accidentally being counted towards Judge since they're next to each other in the list?
Anyways, good job with the game so far! It's really fun!
I was about to comment this, and yes, this affects Pagoda Peak and likely Castaway Bay as well
A feature request in the options:
Allow us to turn on Duel mini-games from being on the same space for the whole game instead of the last 5 turns
can you guys turn off the classist phone verification system on your server because i can't speak there (don't own a phone)
how
linguine has been beaten
Does anyone know how to resolve the black screen issue? I am unable to play for some reason. Yesterday, everything was working perfectly fine, but now I cannot fix this problem. Any assistance be appreciated.
i cant play the game i cant be TCPlup3
for some reason, I can't play the game at all. It's either just a black screen or the loading screen. It started to happen since yesterday and now I can't play. Is there anyone that knows on how to help me? :
nvm I can play now :D
I BEAT THE FRISSBEE TOSS RECORD
yeah yeah we all have kiddo
I'm obsessed with one of the characters in this
So, turning on every item to "always stocked" does this
Also, by using a Mystery Box, you can get another Mystery Box, meaning if you're really unlucky, you can get soflocked. Due to how rare this is, it isn't an issue, but it might be something worth fixing
okay this is actually mario party for bozos like me who cant afford it and also it has bonus :3
Do the BFDI minigame!
[0.98.4] Not sure if it's in known issues or not:
A Duel happening on a Chance Time space plays out like normal, but when Chance Time activates, the Left/Right controls don't work... so you can only bonk the first box. Minor considering you can Reload the Turn, but can be problematic with a certain Last 5 Turns modifier on and the players all clustered together.
Thanks for the report. I need more context, because I couldn’t get it to happen
It was the CPU's turn (P3 in case that's relevant), they rolled and landed on a Chance Time space that I was on in the third-to-last round (18/20). We did the duel, that went normal, then during Chance Time, it couldn't move the bumping fist between blocks. I tried changing the player to the P1 control, it still didn't respond for my controller either.
It happened a couple of times, back-to-back, requiring me to Reload the Turn until the duel didn't take place on Chance Time.
This game is FANTASTIC. I'm so grateful!
Looking back at the board... it wasn't a natural Chance Time space, it was a Red Space that was converted with the Last 5 Rounds Event.
What I think might be happening is that after the duel, the game moves it to the next player (P4), which is just trying to roll to move forward, even though the Chance Time event still occurs. That's probably why changing P3 from CPU to Controller 1 didn't work... or why the left/right didn't (thinking it's just rolling a movement die instead).
I'll let you know if it happens again and check things more extensively.
Best Record!! Username is Xen0
my record is 49.7m
Could someone please help with adding custom characters? I tried adding some in the windows version but they're all stuck on "image loading". They work fine in the desktop version. Wdid?
the cpus keep finding hidden blocks even after i turn hidden blocks off
Will be fixed in future update, thanks for the heads up
how can i blame TCNick3 for this
sO BALANCED
the fitness gram pacer test is a multistage arobic capacity te
i found a weird bug when a lowest lvl maphee bot used the dueling swords on another bot and then just refused to roll the dice afterward.
i dont know if this happens every time, it probably doesnt
Hi, i have a question, i looked at Character Template, and i don't understand something, what should be the 4th sprite, the "Skid", my english isn't fluent but i can't find an answer... It's an attack sprite, or something?
"Skid" is the sudden stopping animation and the turn around animation. Picture old cartoon characters about to run off into the distance. They wind up before they start running. That is what is used for minigames that require walking/running and moving the opposite direction (For example: Survival Challenge Walk-off). Let me know if this helps!
Oh damn!!! So It's like the character breaking go slow down! Thanks!
Its when you make a sudden turn while running.
the g
I need to actually touch grass
Whats grass?
I guess I have to beat that…
give me about a day
I'm using a Pro Controller, but the game doesn't recognize inputs from either joystick or the D-pad, does anyone have a solution?
The game automatically recognizes them, don't need to register them.
Any ideas how to reload cache for the downloadable version, or where the local version cache files are located? After updating character sprites they don't update properly even after deleting and re-adding character. Works fine in browser.
my game doesnt open
i love silvia
so true i love him
edit this is me when the loading screen not
even appear
i think i found a glitch in the "ghost guess" duel minigame.
i pressed R by mistake (L does the same thing), and my character got stuck facing right and i couldn't use the flashlight (this ended up costing me the whole game lmao).