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this activates the neurons in my brain thank you for making this

Thank you so much for fixing the bgm audio issue in the download version, i am immensely grateful. Super looking forward to playing this with some friends

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Here are some ideas I have for new items and custom settings. I don't expect you to include everything listed here, I just think these additions would be pretty neat.

Hidden Items: When enabled, items will appear in Hidden Blocks.

Shopping Star: Awarded for purchasing the most items. Item/Grab Bag counts as 1 item.

Warp Hex (Roadblock): Passerby will swap places with the owner. They continue their roll after swapping. (Price: 10 coins)

Ghost Hex (Trap): Players who land on this must give the owner 1 Star. (Price: 30 coins)

Koopa Kard: Take all of the coins saved up in the bank by passing it with this item. (Rare Item)

Chance Phone: Force yourself or another player to do Chance Time. (Rare Item)

Minimum Bank Deposit: The minimum amount of coins players need to deposit into the bank.

Last 5 Turns Event:

- OFF: The player currently in last place will not stop a roulette. The host will simply announce that the values of Blue and Red Spaces are tripled and that landing on the same space as another player will start a duel.

- Custom: Only the enabled events can occur.

Why is Custom Shroom only 1-5 when most Mario Party games that have this item (e.g. Sluggish Shroom or Custom Dice) are 1-10? It's not like it would be any more OP than the Triple Dice or Plus 10 Card.

It used to be 1-10 but it became overcentralizing due to the double dip. Comboing it with the double dip and triple dice allowed you to roll triple 7’s on a whim for a free 100 coins.

It also generally made it super easy to get stuff like chance time whenever you were in a pinch.

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I'm not gonna lie, I didn't even know that it worked that way. XD

Well in that case, why not just make it so you can't get coins by using Double/Triple Dice and Custom Dice at the same time?

Also given that one of the events that can occur during the last five turns is turning all Red Spaces into Chance Time Spaces, I don't think making it easier to get Chance Time should be an issue.

I allow it to keep things consistent, similarly to how you can still get a Shadow Star from a Hidden Block Card if ‘Hidden Shadow Stars’ are on. Making an exception would also clutter the Double Dip’s description, since I’d want to explain that its not possible. Don’t plan on changing it

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So on the Kitchen stage, it's possible for the one of the items the Chef asks to be an item that's turned off from the item toggle. For instance, after I gave him a Double Dice, the new item he wanted was a Mega Mushroom, despite the fact that I had Mega Mushrooms turned off. This seems like an oversight.

Otherwise, I think this board is greatly improved on, having a much better layout than before.

An oversight yea, it’ll be fixed later. Good to know the layout is better!

so... this might seem kinda strange, but i've been having weird experiences with CPUs rolling the 1-6 die on eternal star and goomba's greedy gala. they seem to always hit the dice block at around the same time, and always roll a 1 or a 2, unless i happen to manually pause the game, in which case they seem to get a number at random. this might be some extreme coincidence, but i've had 30 turn games on both boards, and CPUs never seem to get anything other than a 1 or a 2.

This happens a lot on lower difficulties due to how they were revamped. I’ll add more randomization in the next update.

Kind of funny this game does not have 1v3, then the only main type of mini-game gone in the home console series is 2v2.

Then again, 1v3 might be hard to get right and maybe hard to code? :/

I just realize that “Movin’ Mushrooms” minigame has been removed.

A NORMAL CPU won the lottery on Goomba's Greedy Gala, and just a suggestion for the same board; in the original, there was 4 spots on the roulette that would give you 20 coins, and then you chose where to go. Could you add this feature, Char?

I found a bug. If you tried to use the hex space item while at the start, it’ll softlock, forcing you to reload turn.

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I found two instances of the game softlocking itself that should be looked at and fixed.

- If you have status effect overriding off and a CPU decides to use an item on another CPU (i.e. Poison Shroom or Reverse Shroom), for some reason the CPU with the item effect will just stand there and do nothing, never rolling their die.

- On Clockwork Castle, it's possible for the Star to move to the starting area and just stay there, never ending the turn.

Both will be fixed in the next update.

can you turn off the bots from somewhere?

The only way to do so is to have other players join on automatically, I think.

You can't make it a 2/3 player game.

Loving the game!


I'm playing on Steam Deck and when I play single player it doesn't allow me to set the other players as CPUs. Any solutions?

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Unless there’s a way to stop the Deck from adding controllers internally, not at the moment.

A friend who has a Steam Deck only has that issue when its docked, so I don’t know what’s causing it.

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Bummer but I've been loving how quick and fun the game is. If I'm able to in game manually choose CPUs and players than I bet that would fix that but I get that's a lot of technical work behind the scenes. 


Keep the grind going! Loving this game! Would love to eventually see this game on Steam but totally get if that's not in the cards.

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This might be a bug?:

In Slap Down, if one player gets eliminated (by pressing the button too early) but no one else presses the button when the correct flower shows up, the eliminated player wins.

Again, not sure if this is a bug or not. You also might want to test with multiple players since I can only test one way (by setting everyone to P1 using keyboard controls)

Definitely a bug, will be fixed in the next update.

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A bug report: i was playing a team match and my teammate was trying to duel me using the duel swords. the game simply wouldn't let him but he kept trying, had to reload the turn and use it for him

Should be fixed in the next update

m o d o p a c h a n g a

Si

Before i say anything, i gotta say thanks for making and sharing this amazing game, it sure surprise me to find a rlly good mario party fangame like this, i did mod a lot of the game and have fun with my friends!

Seeing that you watch these comments, i want to say the one thing i rlly love this game is being able to customize your game a lot, so i am here to bring 2 ideas for settings if you are willing to do it.

Dice Rolls: Change your dice rolls like from 1-6 or 1-20 or even like 5-10.

Handicaps:  you know these from mario party, but other than changing the starts, it could also be coins and perhaps items.

Glad you’re enjoying the game!

I do want to do handicaps for coins / stars eventually. Just have to figure out how to implement them into the menus.

okay quick bug report: i was playing on koopa's tycoon town and items were used and uhhhh yeah that's not right

the hud got messed up, instead of the sign(s) for being attacked with an item being attached to the character(s) effected, they... i don't know how to explain this- they just kinda hang out in midair?

at least it gave me this beautiful image

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i'm just gonna send in a controller that doesn't work here

i use this controller https://www.amazon.com/dp/B0B4F6ZNW2/ref=twister_B0CDD5KMFM?_encoding=UTF8&psc=1

with the "Default" layout, Y is accept/jump, and A is back/action

with the "JP" layout, B is accept/jump, and Y is back/action

and with the "US" layout, Y is accept/jump and B is back/action

if youuu actually need the controller itself  i'm fine with helping with testing (my discord is "min_is_mini")


anyways uhhh update about my thoughts, yeah it still holds up for me i still love this, even made a few mods for the game using sxips's tutorial and WOW this game's style is so fun to replicate for me- i love making these,,,

(yes i'm obviously aware that there's already a kirby mod for the game- i just wanted to make one myself so there could be a mod for them that was actually in the style of the game instead of just using the kssu sprite, plus kirby is one of my favorite characters of all time)

you mind if you give me the kirby character files? or are they already out there somewhere?

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oh!! yeah of course, i didn't release any of my mods yet since my preferred mod sharing method is with gamebanana and to my knowledge party project has no gamebanana page yet, so i just uploaded it to google drive since you asked for it https://drive.google.com/file/d/1tP-IAGVbisIn2Zk0wZK_78a0Wu5pPrBJ/view?usp=shari...

(just go into party project's folder and replace package.nw with this file then run the game)

Thank you!!

also, Party Project DOES have a gamebanana!
https://gamebanana.com/games/19023

OH THEY ACTUALLY DID MAKE ONE NICE i thought there wasn't since i asked if i could make one and didn't get a response but didn't feel like looking it up-

Nothing works when i try to input the controls it just goes grey and i cant do anything

coming by to report a couple of softlocks i encountered:

1. on the Toad's Midway Madness board, an ai player was forced onto my space by the happening space that pushes the players on the road to a certain point on the board. since it was in the last five turns, this caused the game to try and start a duel minigame between me and the ai, however the ai literally had nothing. no stars, no coins, nothing. so the duel couldn't be initiated. for some reason, this sequence of events caused the game to just kinda stop progressing. i had to reload the turn in order to fix it, but it turns out this wasn't a one time bug because to my surprise it happened again immediately after reloading the turn! thankfully i reloaded the turn again and the sequence of events listed above didn't happen, allowing the game to progress.

2. on the Bowser's Pinball Machine board, an ai player used the Shop Call item and...just kinda sat there when asked to buy something. it literally just didn't do anything. unlike the last softlock, i have no idea why this happened, but thankfully all i had to do was reload the turn, and thankfully he decided not to even use the Shop Call that turn.

great game btw! can be really fun, even by yourself!

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The duel issue I found out about recently so I got that, not sure what caused the Cellular Shopper bug though. Do you remember what the player BEFORE the one using the item did?

Thanks for reporting, appreciate the detailed explanations!

it's been a minute since that round, so i my memory might be a bit foggy about the Cellular Shopper bug. the previous turn that happened, that same AI actually ended up obtaining the Cellular Shopper item. i don't remember exactly which space on the board but from memory, they were somewhere near the top left portion of the board.
something interesting as well, the ai fixed itself when reloading the turn, not by actually using the item the way it's supposed to be used, but rather by waiting a whole turn later to use it instead. so maybe it was some sort of ai mix-up that caused the ai to change its mind midaction? i don't know, the bug is weird.

Any chance we can get a ding ding sticker from Mario party super star? Not a shit post, I need this sticker

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Found a new softlock (he's stuck here)

Also found another issue: Refund isn't properly displayed when selling an item (Displayed alphabetically instead of by price, I have a picture if you want it)

Both will be fixed in the next update. Thanks for reporting!

thank you Char for making such a good game! it's a good alternative to using an emulator and the art style is very unique. I also love the board selection that includes a board from almost every game in the series while also adding some new ones!!

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That really means a lot, thank you!

Glad you’re enjoying the game :)

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 sandwich with no ham  


(it was cheese cheese lettuce cheese cheese lettuce lettuce cheese)

This game is very cool! I hope you can continue to work on it and maybe add multiplayer! :)

i like it

I was wondering if you plan to keep the art taken from other games or if you plan to replace them. I was just wondering because I see that all the characters are original art.

Any idea how to fix the duplicate controller bug with PS4/PS5 controllers? The controller are working fine it's just I can't play when it keeps adding an uncontrollable duplicate controller even though nothing else is plugged in. Please help! I really wanna give this gem a chance 

Try using DS4Windows

I don’t get the same issue using a PS4 controller, so I’m not sure what causes duplicate controllers with them.

Tried ds4 and my controller still duplicates. What's your settings in ds4?

Mine works fine without it I meant. It’s worked for someone before so I figured it wouldn’t hurt to try.

Hopefully someone will find a fix soon ;w; this game looks so good

Maybe due to steam, idk much about it, but I know that people have issues due to steam, so close steam?

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I finally found a fix for my duplicate controller issue!

After testing each usb I had plugged in, I narrowed it down to my speakers that were registering as a second controller. 


In order to fix it I used HidHide to hide my speakers without muting them, and voila! No more duplicate controllers :3

Glad you could get it fixed !

There was a bug with “Balloon blast bash” minigame. I saw this from one of the gameplay on this YouTube video. Go to minute 17:04

https://youtu.be/lKS9ghx9eYo?si=PmocVujG7WXuoDM7

what does Ntr mean!!!

enter

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I think I found an interesting quirk/bug on snowflake lake.


a hard Cpu tried to use a plant hex while on the starting space, which resulted in the A.I freezing up 

here's how this got set up: Cpu lands on a hawk hex and is sent to the start, then a different Cpu lands on a Bowser space and triggers item swap.

this actually happens on all boards as far as i can se

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Turns out this happens with humans, too. Seems as if just using a hex on the start space softlocks, as far as I can tell

Only fix we have at the moment is just turning off the hexes, at least until the next patch

Deleted 234 days ago

Do you have Steam open? that might cause issues

Deleted 234 days ago
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The engine doesn’t allow for controller config like Dolphin. Try running the game through Steam as a ‘Non-Steam Game’ and see if Steam Input helps with duplicate controllers.

Other versions will be available once I settle on a really stable build as to not have to reupload a ton in case something goes wrong.

Deleted 234 days ago

Running the game through steam still causes duplicate controllers to appear (I'm using PS4/PS5)

Hi, I'm one of the ones who where streaming the other day when you and Platformin' Mike showed up, and I have to say we loved what we have played! Just some minor things we discovered, during Balloon Blast Bash the game got soft-locked where it tried to keep counting even though it had checked all players (recording with time-stamp attached). 

On top of that, in the character select screen, there was a weird bug where while trying to pick a character, other people's movement interfered with other players, making them double-input (shown in the beginning of games in the same video) but it was only an issue during that. Just as a note in case it's necessary, this is done over parsec, so not sure if that was the issue, where host and 2 co-hosts played on Xbox and I played with dualsense (which through parsec got translated to xInput)

Yo! I couldn’t replicate Balloon Blast Bash’s issue, but I went back and added a failsafe just in case it happens again.

The character select issue I SORTA got to happen when navigating the character select with the left-stick instead of the dpad. Is that by any chance what was happening or does it also happen with dpad?

Thanks again for playing! :)

Brutal mode EX literally never fail on Hot Rope Jump. It's essentially a softlock.

This is more than likely a bug, as CPUs (even Brutal EX ones) will throw minigames if all human players are out

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Just would like to say thank you for making such a solid mario party fangame. I come back to this all the time (specially since it plays in browser) and it's always a treat to see a new update!

Very happy to hear! Thank you, I really appreciate it :)

i haven't tested any other difficulties, but the hard cpu's on eternal star always start rolling normally on the first few turns, and then after will only roll 6's so... it might be a bug or it could be how the hard cpu's behave...

They press it on a timer that sometimes desyncs over time. Its a temporary solution I’ll fix eventually.

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cool! I forgor to mention that this game is amazing!

This is truly random but how do I delete the games save data? I cant find it anywhere on my computer. (doing this because i messed around with board settings so its messed up)

Great game btw, this is really fun!

BTW im playing on windows 10

It could be the “party” folder in “Users/NAME/AppData/Local”. Not entirely sure since the engine’s save system is weird.

Glad you like the game! :)

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yep! it is! thanks!

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I had a idea, to play with only item bag as a available item (making the shops/items spaces super random) only problem is when I landed on the item space the game would freeze. Idk if there's a way to fix it, or if you'd even want to fix it, regardless love the game excellent work

This happens due to the Item Bag having no other item to give players, since they’re all disabled and you can’t pull an Item Bag from itself or Item Spaces.

Regardless, it should default to giving out Double Dice instead of freezing, so thanks for letting me know about this. Glad you’re enjoying the game! :)

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