[ v0.9 ] Too Many Bugs
Wanted to focus on improving on stuff that was already in the game and fix bugs. **A lot of bugs. **
Some board mechanics and layouts were changed, particularly with the DS boards.
ADDITIONS
- Board | Waluigi’s island
- Item | Thunder Cloud
- Final Five Event: Hex Rain
- FFA | Circuit Maximus
- FFA | Tick-Tock Turn
- FFA | Kabob and Weave
- FFA | Quicker Chipper
- 2V2 | Flippin’ Out
- 2V2 | Big Top Drop
- S-Challenge | Darts of Doom
BOARD
Changes:
- Players can no longer duel teammates in Team Match
- All players can now advance textboxes that occur at the beginning and end of turns
- Eternal Star:
Happening spaces now shuffle the teleporters AND returning everyone to start
Ztar space no longer shuffles the teleporters
Star price lowered to 10 coins
Chomp Call removed from item pool
- Final Five Events
Coin bonus event increased from 50 to 100 coins
Red to Unlucky Spaces event changed to +15 Unlucky Spaces
All events now have equal chances of appearing
- Tycoon Town:
Amount stolen from hotels is now dependent on rank: 3rd/4th steals 15 coins, 2nd steals 10, 1st steals 5
- Starlight Sanctuary:
Hud element added to indicate when stars will fall
Fixed distance counter on map not displaying the correct number at some junctions
- Engine Room:
Doors added to 2 junctions in the center of the board
6 coin happenings now swap door directions
Shop near center now used to swap a set of doors for 5 coins
- DK’s Treetop Temple: Spear Guy spaces now give you coins for your stolen item
- Wiggler’s Garden
Coin happenings replaced with Piranha Plant happenings that can be used to steal stars/coins
Friend spaces added as happenings, replacing Lucky Spaces
- Bowser’s Pinball Machine:
Layout changed to include Bank Space and Unlucky Space
Friend spaces added as happenings, replacing Lucky Spaces
- Towering Treetop:
Sneeze event added. Always activates if players can be knocked down
- Prize for rolling triples increased to 50 coins
- Slot Machine event speed up decreased (1 > 0.75)
Fixes:
- Wario’s Battle Canyon: Fixed start space sending you to the wrong space
- Fixed softlock where the AI wouldn’t do anything when at the Lucky Lottery event
- Fixed bug where empty spaces wouldn’t position players correctly based on turn order
- Item Space: Generated set now actually follows the item RNG setting instead of always being rubberbanded
- Fixed team match not announcing the second team as the winner when set to anything other than Type-A
- Fixed Survival Challenges not preventing repeat minigames
- Fixed bug where board would stay zoomed out when exiting item selection and opening map at the same time
- Tycoon Town: Fixed Chance Time allowing star trades when Chance Time Style is set to Modern
- Fixed softlock where AI would constantly duel player that doesn’t have the minimum coin amount for duels
- Fixed cursor issues when pausing during battle minigame selection
- Fixed softlock where AI wouldn’t no what to do with a second item use via Double Dip
- Fixed softlock that could occur when rolling a 0 on an empty space via -5 card
ITEM
Changes:
- Custom Shroom: Price decreased (15 > 10)
- Minus Die: Price increased (5 > 10)
- Ghost Repel:
Replaced by Ghost Cloak
Now protects holder from Ghost, Unlucky Spaces, and Bowser Phone (Still only works once)
- Ghost prompts no longer list user as an option
- Plunder chest prompts no longer list user as an option
Fixes:
- Fixed Minus 5 Card leaving 0 on screen when rolling a 5 or less
- Fixed softlock where the AI wouldn’t do anything if the Lucky Charm is used on them
MINIGAME
Changes:
- Laser Focus: Distance to clear diamond increased (20px > 24px)
- Coincentration:
Block bounce animation made faster (0.5s > 0.3s)
Players can now move when its not their turn
Player who starts is now chosen randomly
- Puzzle Party:
Total garbage sent per chain increased
Fixed reflect not sending any garbage to opponents
- Cone Catch:
Meteor speed increased (2x fall speed > 2.5x fall speed)
Added visual indicator for offscreen meteors
- Jump Man: Gravity slightly decreased
- Phantom Tag:
Tagged player now moves 1.2x faster
Tagged players can no longer collide with each other
- Mr. Blizzard’s Brigade: Starting firerate increased (Every 1.5s > Every 1s)
- Hyper Sniper: 2 extra target layouts added
- Bumper Sparks: Walls now take 1 hit to break instead of 3
- Balancing Act:
Loss condition changed to missing 15 timings instead of being dynamic
Starting speed increased (2s > 1.5s)
Speed up multiplier decreased (0.95x > 0.935x)
- Color Correction: Ending countdown speed increased (0.5s > 0.3s)
- Sort or Splode: Score is now hidden until end of minigame
- Time Bomb: Score is now hidden until end of minigame
- Ghost Guess:
Ghost’s speed for each player now differs slightly
Score is now rounded to 1 decimal instead of 2
- Dungeon Dash:
Grace time offered by yellow light increased (0.5s > 0.75s)
Max player speed increased (0.4x > 0.5x)
- Balloon of Doom:
Pump limit increased (3 > 5)
5 second timer added. If it runs out without player pumping, they lose
- Fruit Factory: Win condition changed to having the most points. Everyone else loses
- Pix Fix: Pieces now grow to show which ones are held
- Frame Perfect: Rotation limits removed
- Speedy Teatime: Players can no longer take cakes while the lid is closing or opening.
- UFO Catcher: Timer now only appears after UFO passes by
- Fireball Frenzy:
Starting speed increased (125px > 150px)
Fireballs now always target player positions instead of it being a 50/50
Fixes:
- Hot-Rope Jump: Fixed blinking eyes on podoboos
- Dodgeball: Fixed dodgeballs getting sent in weird angles when thrown into spawn area
- Toad in the Box: Fixed AI randomly not playing the game for the rest of the timer after failing to hit the block
- Root Rush: Fixed ties for 1st not giving everyone the 5 coin bonus
- Puzzle Party: Players who are out will no longer win if their points match the last player standing
- Pizza Paisanos:
Fixed timer not doing anything when running out
Fixed ability to move out of bounds when placing toppings near the center.
- Picture Match:
Fixed ability to move out of bounds when placing pieces near the screen edges.
Fixed issue where AI could be stuck rotating pieces
- Ridiculous Relay: Fixed inputs disappearing when playing on keyboard and pausing the game
- Fixed bug in various minigames where players would stay stunned if they back out of practice while stunned
- Crypto Chimera: Fixed bug where panels wouldn’t reset at the start after playing the minigame once
- Shutter Speed: Fixed dust particles appearing over photo
ETC
- Duel Space removed from final results stats since it’s no longer used
- Fixed Chance Time Style always defaulting to Modern regardless of setting
- Minigame pause menu now has controller icons to test inputs
- Minigame pause menu now displays characters in port order instead of turn order
- Added option to disable opponent ghosts in splitscreen minigames that don’t have player collision
Files
Get Party Project
Party Project
skill-based gameplay!
Status | In development |
Author | Char |
Genre | Strategy |
Tags | 2D, Board Game, Casual, Construct 2, Co-op, Demake, Fangame, minigames, party-game, Versus |
Languages | English |
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- [ v0.8x ] A Little of Everything 2May 30, 2023
- [ v0.7x ] Big Minigames Build 3Mar 09, 2023
- [ v0.6x ] A Little of EverythingJan 01, 2023
- [ v0.5 ] Settings and BalanceOct 29, 2022
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