[ v0.9 ] Too Many Bugs


Wanted to focus on improving on stuff that was already in the game and fix bugs. **A lot of bugs. **

Some board mechanics and layouts were changed, particularly with the DS boards.


ADDITIONS

  • Board | Waluigi’s island
  • Item | Thunder Cloud
  • Final Five Event: Hex Rain
  • FFA | Circuit Maximus
  • FFA | Tick-Tock Turn
  • FFA | Kabob and Weave
  • FFA | Quicker Chipper
  • 2V2 | Flippin’ Out
  • 2V2 | Big Top Drop
  • S-Challenge | Darts of Doom

BOARD

Changes:

  • Players can no longer duel teammates in Team Match
  • All players can now advance textboxes that occur at the beginning and end of turns
  • Eternal Star:

Happening spaces now shuffle the teleporters AND returning everyone to start

Ztar space no longer shuffles the teleporters

Star price lowered to 10 coins

Chomp Call removed from item pool

  • Final Five Events

Coin bonus event increased from 50 to 100 coins

Red to Unlucky Spaces event changed to +15 Unlucky Spaces

All events now have equal chances of appearing

  • Tycoon Town:

Amount stolen from hotels is now dependent on rank: 3rd/4th steals 15 coins, 2nd steals 10, 1st steals 5

  • Starlight Sanctuary:

Hud element added to indicate when stars will fall

Fixed distance counter on map not displaying the correct number at some junctions

  • Engine Room:

Doors added to 2 junctions in the center of the board

6 coin happenings now swap door directions

Shop near center now used to swap a set of doors for 5 coins

  • DK’s Treetop Temple: Spear Guy spaces now give you coins for your stolen item
  • Wiggler’s Garden

Coin happenings replaced with Piranha Plant happenings that can be used to steal stars/coins

Friend spaces added as happenings, replacing Lucky Spaces

  • Bowser’s Pinball Machine:

Layout changed to include Bank Space and Unlucky Space

Friend spaces added as happenings, replacing Lucky Spaces

  • Towering Treetop:

Sneeze event added. Always activates if players can be knocked down

  • Prize for rolling triples increased to 50 coins
  • Slot Machine event speed up decreased (1 > 0.75)

Fixes:

  • Wario’s Battle Canyon: Fixed start space sending you to the wrong space
  • Fixed softlock where the AI wouldn’t do anything when at the Lucky Lottery event
  • Fixed bug where empty spaces wouldn’t position players correctly based on turn order
  • Item Space: Generated set now actually follows the item RNG setting instead of always being rubberbanded
  • Fixed team match not announcing the second team as the winner when set to anything other than Type-A
  • Fixed Survival Challenges not preventing repeat minigames
  • Fixed bug where board would stay zoomed out when exiting item selection and opening map at the same time
  • Tycoon Town: Fixed Chance Time allowing star trades when Chance Time Style is set to Modern
  • Fixed softlock where AI would constantly duel player that doesn’t have the minimum coin amount for duels
  • Fixed cursor issues when pausing during battle minigame selection
  • Fixed softlock where AI wouldn’t no what to do with a second item use via Double Dip
  • Fixed softlock that could occur when rolling a 0 on an empty space via -5 card

ITEM

Changes:

  • Custom Shroom: Price decreased (15 > 10)
  • Minus Die: Price increased (5 > 10)
  • Ghost Repel:

Replaced by Ghost Cloak

Now protects holder from Ghost, Unlucky Spaces, and Bowser Phone (Still only works once)

  • Ghost prompts no longer list user as an option
  • Plunder chest prompts no longer list user as an option

Fixes:

  • Fixed Minus 5 Card leaving 0 on screen when rolling a 5 or less
  • Fixed softlock where the AI wouldn’t do anything if the Lucky Charm is used on them

MINIGAME

Changes:

  • Laser Focus: Distance to clear diamond increased (20px > 24px)
  • Coincentration:

Block bounce animation made faster (0.5s > 0.3s)

Players can now move when its not their turn

Player who starts is now chosen randomly

  • Puzzle Party:

Total garbage sent per chain increased

Fixed reflect not sending any garbage to opponents

  • Cone Catch:

Meteor speed increased (2x fall speed > 2.5x fall speed)

Added visual indicator for offscreen meteors

  • Jump Man: Gravity slightly decreased
  • Phantom Tag:

Tagged player now moves 1.2x faster

Tagged players can no longer collide with each other

  • Mr. Blizzard’s Brigade: Starting firerate increased (Every 1.5s > Every 1s)
  • Hyper Sniper: 2 extra target layouts added
  • Bumper Sparks: Walls now take 1 hit to break instead of 3
  • Balancing Act:

Loss condition changed to missing 15 timings instead of being dynamic

Starting speed increased (2s > 1.5s)

Speed up multiplier decreased (0.95x > 0.935x)

  • Color Correction: Ending countdown speed increased (0.5s > 0.3s)
  • Sort or Splode: Score is now hidden until end of minigame
  • Time Bomb: Score is now hidden until end of minigame
  • Ghost Guess:

Ghost’s speed for each player now differs slightly

Score is now rounded to 1 decimal instead of 2

  • Dungeon Dash:

Grace time offered by yellow light increased (0.5s > 0.75s)

Max player speed increased (0.4x > 0.5x)

  • Balloon of Doom:

Pump limit increased (3 > 5)

5 second timer added. If it runs out without player pumping, they lose

  • Fruit Factory: Win condition changed to having the most points. Everyone else loses
  • Pix Fix: Pieces now grow to show which ones are held
  • Frame Perfect: Rotation limits removed
  • Speedy Teatime: Players can no longer take cakes while the lid is closing or opening.
  • UFO Catcher: Timer now only appears after UFO passes by
  • Fireball Frenzy:

Starting speed increased (125px > 150px)

Fireballs now always target player positions instead of it being a 50/50

Fixes:

  • Hot-Rope Jump: Fixed blinking eyes on podoboos
  • Dodgeball: Fixed dodgeballs getting sent in weird angles when thrown into spawn area
  • Toad in the Box: Fixed AI randomly not playing the game for the rest of the timer after failing to hit the block
  • Root Rush: Fixed ties for 1st not giving everyone the 5 coin bonus
  • Puzzle Party: Players who are out will no longer win if their points match the last player standing
  • Pizza Paisanos:

Fixed timer not doing anything when running out

Fixed ability to move out of bounds when placing toppings near the center.

  • Picture Match:

Fixed ability to move out of bounds when placing pieces near the screen edges.

Fixed issue where AI could be stuck rotating pieces

  • Ridiculous Relay: Fixed inputs disappearing when playing on keyboard and pausing the game
  • Fixed bug in various minigames where players would stay stunned if they back out of practice while stunned
  • Crypto Chimera: Fixed bug where panels wouldn’t reset at the start after playing the minigame once
  • Shutter Speed: Fixed dust particles appearing over photo

ETC

  • Duel Space removed from final results stats since it’s no longer used
  • Fixed Chance Time Style always defaulting to Modern regardless of setting
  • Minigame pause menu now has controller icons to test inputs
  • Minigame pause menu now displays characters in port order instead of turn order
  • Added option to disable opponent ghosts in splitscreen minigames that don’t have player collision

Files

party win32 (90).7z 157 MB
Sep 13, 2023

Get Party Project

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