[ v0.91.x ] Oops All Bugfixes 2... and a guest??
The hotfix that took too long to make since stuff kept piling on… with a couple of new additions and balances. Now that this build is out, focus will hopefully shift to adding new stuff again. :)
ADDITIONS
- New Character | Mary
- New Item | Refund
- Option to change way Battle Minigames are selected
- Option to decide Item Space roulette speed
BOARD
Changes:
- Woody Woods: Fruits for both trees now decided by roulette
- Tycoon Town: You can now open the map when investing at a hotel
- Players now bounce off of start space when reversing on certain boards (RainbowCastle, PagodaPeak, etc)
- Items can now only be sold for half their price
- Textbox for using an item on an opponent standardized to work like Ghost Steals
- During the Final 5 Turns the game now checks for same space duels after being moved by certain happening spaces
If an opponent is on a happening that usually moves you, the duel will occur there instead
Fixes:
- Waluigi’s Island:
Fixed bomb event hitting nearby spaces that shouldn’t be affected
Fixed hidden blocks having possibility of spawning on the random space island
- Wiggler’s Garden: Fixed plants not stating correct owner after they steal coins
- Clockwork Castle: Fixed Double Star Card not being removed from user when they get passed by Ghost
- Fixed bug where portraits wouldn’t be set properly when reloading a turn
- Fixed softlock where AI would select unselectable option when stealing while having over 50 coins
- Luigi’s Engine Room: Fixed bug where players would instantly stop when reversing into the gates
- Koopa’s Tycoon Town: Fixed possibility of happening space that steals from hotels stealing from player who activated it
- Eternal Star: Fixed hexes not being removed from star spaces when the star spawns reset
ITEM
Changes:
Fixes:
- Double Dip now stacks reverse mushroom with other movement items properly regardless of order used
- Fixed bug where overriding status effects such as poison would still make you roll a cursed dice
- Fixed bug where Thundercloud effects still activate on the turn where it strikes
- Fixed bug where Cellular Shopper would give you two of a purchased item when mashing
MINIGAME
Changes:
- Dragster: Time rounded to 2 decimals instead of 3
- Cone Catch: Stack hitbox now visualized by cherry
- Tank-Down: Extra layouts added
- Dig It!!: Hitstun time increased (0.5s > 0.75s)
Fixes:
- Fixed bug where Bunny Belt wouldn’t tie if both players had same score
- Fixed Cloud Climb not saving score properly
- Dragster:
Fixed bug where player would sometimes not receive boost despite getting good timing
Fixed bug that got undone where players could mash and get huge speed
- Ridiculous Relay:
Cooldown added when making a misinput
Fixed ability for teammate in 2nd half to act when they’re not supposed to
- Bomb Rally: Fire trail no longer visible at the end of the minigame
- Triple Jump: Fixed controller icons still appearing while on keyboard
- Fixed CPU killswitch not working on some minigames
Balancing Act
Iron Cannons (Endless Ver.)
Shock Absorbers (Endless Ver.)
- Tick-Tock Turn:
Fixed bug where player only had to match the minute hand to pass
Fixed hands moving slower at lower framerates
ETC
- Record keeping added to some minigames
Chop Champs (Time Attack)
Crank to Rank (Time Attack)
Dig It! (Time Attack)
Balancing Act
Fireball Frenzy (Time Attack (Freeplay Only))
Circuit Maximus (Time Attack)
What Goes Up (Time Attack)
- Added ‘Start in Fullscreen’ setting
- Character Select:
Fixed inability to select all CPUs if two players have their character selected
Everyone can now pick the same character
- Tournament Mode:
Fixed pause button saving the game at unintended points
Fixed softlock that could happen when reloading in certain conditions
- Added notice in menu to indicate when a user’s browser doesn’t support effects, leading to graphics issues
Hotfix v0.91.1
- Fixed bug where some Chance Time events would override participants
- Fixed bug where players hit by Rocket Rudy could hit the dice block
- Fixed fullscreen hotkey not working
- Fixed item being used not being hidden when opening map
- Restored Cavity Calamity round counter
Get Party Project
Party Project
skill-based gameplay!
Status | In development |
Author | Char |
Genre | Strategy |
Tags | 2D, Board Game, Casual, Construct 2, Co-op, Demake, Fangame, minigames, party-game, Versus |
Languages | English |
More posts
- [ v0.98.x ] A Little of Everything 5... and a guest??93 days ago
- [ v0.97 ] A Little of Everything 4Mar 14, 2024
- [ v0.95.x ] A Little of Everything 3Dec 08, 2023
- [ v0.9 ] Too Many BugsSep 13, 2023
- [ v0.85x ] ALOE 2 HotfixJun 14, 2023
- [ v0.8x ] A Little of Everything 2May 30, 2023
- [ v0.7x ] Big Minigames Build 3Mar 09, 2023
- [ v0.6x ] A Little of EverythingJan 01, 2023
- [ v0.5 ] Settings and BalanceOct 29, 2022
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