[ v0.91.x ] Oops All Bugfixes 2... and a guest??


The hotfix that took too long to make since stuff kept piling on… with a couple of new additions and balances. Now that this build is out, focus will hopefully shift to adding new stuff again. :)


ADDITIONS

  • New Character | Mary
  • New Item | Refund
  • Option to change way Battle Minigames are selected
  • Option to decide Item Space roulette speed

BOARD

Changes:

  • Woody Woods: Fruits for both trees now decided by roulette
  • Tycoon Town: You can now open the map when investing at a hotel
  • Players now bounce off of start space when reversing on certain boards (RainbowCastle, PagodaPeak, etc)
  • Items can now only be sold for half their price
  • Textbox for using an item on an opponent standardized to work like Ghost Steals
  • During the Final 5 Turns the game now checks for same space duels after being moved by certain happening spaces

If an opponent is on a happening that usually moves you, the duel will occur there instead

Fixes:

  • Waluigi’s Island:

Fixed bomb event hitting nearby spaces that shouldn’t be affected

Fixed hidden blocks having possibility of spawning on the random space island

  • Wiggler’s Garden: Fixed plants not stating correct owner after they steal coins
  • Clockwork Castle: Fixed Double Star Card not being removed from user when they get passed by Ghost
  • Fixed bug where portraits wouldn’t be set properly when reloading a turn
  • Fixed softlock where AI would select unselectable option when stealing while having over 50 coins
  • Luigi’s Engine Room: Fixed bug where players would instantly stop when reversing into the gates
  • Koopa’s Tycoon Town: Fixed possibility of happening space that steals from hotels stealing from player who activated it
  • Eternal Star: Fixed hexes not being removed from star spaces when the star spawns reset

ITEM

Changes:

Fixes:

  • Double Dip now stacks reverse mushroom with other movement items properly regardless of order used
  • Fixed bug where overriding status effects such as poison would still make you roll a cursed dice
  • Fixed bug where Thundercloud effects still activate on the turn where it strikes
  • Fixed bug where Cellular Shopper would give you two of a purchased item when mashing

MINIGAME

Changes:

  • Dragster: Time rounded to 2 decimals instead of 3
  • Cone Catch: Stack hitbox now visualized by cherry
  • Tank-Down: Extra layouts added
  • Dig It!!: Hitstun time increased (0.5s > 0.75s)

Fixes:

  • Fixed bug where Bunny Belt wouldn’t tie if both players had same score
  • Fixed Cloud Climb not saving score properly
  • Dragster:

Fixed bug where player would sometimes not receive boost despite getting good timing

Fixed bug that got undone where players could mash and get huge speed

  • Ridiculous Relay:

Cooldown added when making a misinput

Fixed ability for teammate in 2nd half to act when they’re not supposed to

  • Bomb Rally: Fire trail no longer visible at the end of the minigame
  • Triple Jump: Fixed controller icons still appearing while on keyboard
  • Fixed CPU killswitch not working on some minigames

Balancing Act

Iron Cannons (Endless Ver.)

Shock Absorbers (Endless Ver.)

  • Tick-Tock Turn:

Fixed bug where player only had to match the minute hand to pass

Fixed hands moving slower at lower framerates


ETC

  • Record keeping added to some minigames

Chop Champs (Time Attack)

Crank to Rank (Time Attack)

Dig It! (Time Attack)

Balancing Act

Fireball Frenzy (Time Attack (Freeplay Only))

Circuit Maximus (Time Attack)

What Goes Up (Time Attack)

  • Added ‘Start in Fullscreen’ setting
  • Character Select:

Fixed inability to select all CPUs if two players have their character selected

Everyone can now pick the same character

  • Tournament Mode:

Fixed pause button saving the game at unintended points

Fixed softlock that could happen when reloading in certain conditions

  • Added notice in menu to indicate when a user’s browser doesn’t support effects, leading to graphics issues

Hotfix v0.91.1

  • Fixed bug where some Chance Time events would override participants
  • Fixed bug where players hit by Rocket Rudy could hit the dice block
  • Fixed fullscreen hotkey not working
  • Fixed item being used not being hidden when opening map
  • Restored Cavity Calamity round counter

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