[ v0.98.x ] A Little of Everything 5... and a guest??


This update primarily brings balance patches and changes to a lot of existing boards and minigames as well as the usual bugfixes. There are a few new minigames and items and some menus were made more convenient to navigate.

There’s also a new board and character as part of a collaboration with Ambystoman! We hope you enjoy them!


ADDITIONS

  • Character | Cereal
  • Board | Latency Lobby
  • FFA | Egg Catcher
  • FFA | Slow Burn
  • 2V2 | Shape Up
  • Survival Challenge | Hide and Go BOOM!
  • Survival Challenge | Walk-Off
  • Game Guy | Magic Boxes
  • Item | Arrowhead
  • Item | Dizzy Dial
  • Item | Bob-Omb
  • Item | Mystery Box
  • Toggle to force items to appear in the Item Shop
  • Saving / Loading rulesets

BOARD

Changes:

  • Whomp’s Domino Ruins: Whomps now block 2 junctions
  • Coin Charity: Percentage taken away scales by placement

1st: 60%

2nd: 30%

3rd/4th: 15%

Amount lost can no longer be greater than 150 coins

  • Eternal Star / Battle Canyon:

Once a star spawn is used it’ll turn into Chance Time

  • Eternal Star: Dice duel ranges made slightly less strict

  • Starlight Sanctuary:

Fallen Stars: More will appear at a time

Yureiling star trade increased to 60 coins

Tree event revamped

Yurei now gives players a Ghost Bell regardless of whether players have a star or not

  • Battles will no longer occur if the current coin economy is less than 20
  • Pinball Machine: Top left happenings now send players to one of the two red rings on the board
  • Unlucky Spaces renamed to Judge Spaces
  • Lucky Spaces removed across all boards in favor of Judge Spaces
  • Rubberband Item RNG: Now calculated by star differential from 1st or 4th

Free Items: Odds of better items increases depending on how far behind the player is

Item Shops: Item selection gets limited depending on how far ahead the player is

  • Reversing on start space now forces players to move forward as normal
  • Chance Time: Roulettes for classic mode made slightly more aggressive

Fixes:

  • Vern’s Dreamland:

Fixed bug where some spaces on rainbow ring wouldn’t point the correct way after changing space type

Fixed bug where camera would stay stuck if player chose themself during a vernidee event and got sent back to start

  • Toad’s Midway Madness: Fixed key gate softlocking the player when unlocked
  • Puffy Paradise: Fixed bug where players would get incorrect value from star or coin steals in Queen’s event if it was previously activated
  • Eternal Star: Fixed happening spaces sending players to the wrong space
  • Waluigi’s Island: Fixed hexes not being removed from randomized island when being set to anything other than a blue or red space
  • Clockwork Castle: Initial star location is now properly randomized
  • Fixed Battle Minigames not being removed from rotation when shown as options during vote or pick sequences
  • Fixed certain rules getting disabled on gimmick boards even when gimmicks aren’t disabled
  • Fixed player getting a second turn if they land on a Gambling Space after a previous player activates certain events
  • Fixed rolling triples of numbers other than 7 not giving correct payout
  • Fixed space distance counter not working on boards that reverse at night
  • Fixed infinite loop that could happen when finding a hidden block while Hidden Blocks are OFF

ITEM

Changes:

  • Grab Bag: Now only appears in rubberband item rng, specifically for 4th
  • Rocket Rudy: Price decreased (20 > 15)
  • Super Mega Shroom: Price decreased (15 > 10)
  • Reverse Shroom: Price decreased (10 > 7)
  • Mega Hammer: Price decreased (10 > 7)
  • Chomp Call: Price decreased (10 > 7)
  • Mega Shroom: Price decreased (7 > 5)
  • Hexes: Placing a hex will give the user between 0-5 coins
  • Podoboo Hex: Coin loss increased from 10 to 20

MINIGAME

Changes:

  • Blizzard’s Brigade: Frozen player’s speed increased (0.2x > 0.25x)
  • Speedy Teatime:

Cooldown increased (0.15s > 0.2s)

Direction no longer has to be held to take a cake

  • Cone Catch: Jump height decreases faster with each scoop caught
  • Fruit Factory: Only the player with the least amount of points loses
  • Phantom Tag: Changed to Survival Challenge
  • Balancing Act: Changed to Survival Challenge
  • Hyper Sniper: Players can now move their cursor sooner
  • Block Drop: Changed to a coin minigame
  • Race to the Finish: Collectable coins placed around the course
  • UFO Catcher: Renamed to Saucer Snap
  • Root Rush: Fixed incorrect payouts when players tie for 1st
  • Supermarket Sweep: Sweep button remapped
  • Bill Blasters: Rotation speed loss from getting hit increased
  • Let the Battles Begin!:

Final hit multiplier decreased (2x > 1.5x)

Attack command speed made slower

  • Gamepad only minigames will no longer appear if at least 1 keyboard player is in the lobby

Currently only affects Trace Race

  • Bomb Tag: Side platforms restored as moving platforms

Fixes:

  • Iron Cannons: Fixed ability to go out of bounds when mashing movement buttons
  • Dragster: Fixed ability to win by mashing during certain gears
  • Fake Draw: Fixed ability to win by mashing the D-Pad
  • Let the Battles Begin!: Fixed port priority issues when getting the final hit through Magic Burst
  • Bill Blasters: Fixed draw result when more than one player survives and have different health remaining

ETC

  • Fixed random pick on board select not properly setting gimmick status
  • Minigame playlist can now be edited from Party Mode
  • Input to toggle minigames has been simplified
  • CPU difficulty system changed
  • Character set for certain fonts extended
  • Download version only:

Downloaded custom characters now only load images that it can find in the character’s directory

Downloaded Custom characters can now be given a victory theme

Fixed possibility of downloaded images not loading due to extra metadata in links or webp filetypes

Custom characters can now be added by dragging the json on the game window in the custom characters menu

Save file and custom character list is now written to install folder

  • Item bags now give any item when they’re the only one left toggled ON
  • ‘Toggle All’ key added to Item Toggles menu

HOTFIX v98.1

  • Fixed sound effects not being affected by volume slider
  • Fixed jingles not being affected by volume slider
  • Fixed drumroll acting
  • Fixed block silhouettes being invisible in Race to the Finish
  • Fixed custom character victory themes not looping properly
  • Fixed CPUs choosing to duel for coins when they don’t have the minimum for a coin duel
  • Fixed bug where player getting hit by Bob-Omb would also have theirs thrown if they had one
  • Hide and Go BOOM!: Fixed ability to change cannon choice during firing sequence
  • Latency Lobby: Players can now steal dragons from each other with Mega Shrooms

Files

party win32 (98.1).zip 197 MB
83 days ago

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Vernation Correctation